Walk

 Neutral Walk

Finished Animation
After blocking and when I followed through the spline adjustments, I noticed several issues. There were over-exaggerated animations within the arms and legs. My solution was to correct the arms that had an unnatural swing to them. The character was flexing his fingers with every step; I simplified these movements to make it less apparent. In the graph editor, I coordinated the curve flow to smooth out the knees that once popped forward too fast.


Blocking
In the initial set up, the hips in the rig did not rotate correctly. I solved the issue by rotating the hip controller so it was more apparent that the hips were rotating. In doing so, it started to break the rig and was giving me unsatisfying movement. The rig main controller was not originating from the ground up; it was starting at the waist. Concerning the location of the base control, it did not co-operate with the foot controllers.